

This means any new players coming late to the game or people who couldn’t spare the time required (which is several hours per level for context) get a bit shafted.

At the end of every rundown the previous one is gone forever. Add a brutal difficulty curve and little incentive to actually keep playing. Also not being able to kick players for inactivity or just being a jerk is just lazy. I’ve often got close to the end only for the server to lock up on me and with little support of the new matchmaking system wait times can get a little long to say the least. New Rundowns will drop periodically over the lifetime of the game, bringing your team grisly new ways to suffer. New mission, new Rundown When the Warden issues a Work Order, a new Rundown is released and the existing Rundown is deleted forever. And if one of them knows you’re there, they all know. Many of the creatures of GTFO are suspended in a state of hibernation, so light, noise, and vibrations can easily wake up these Sleepers. They always do.ĭon’t wake them up Stealth and coordination are necessary to survive as you maneuver through the Complex. You must also balance the team, identifying the function of each prisoner so that you know what to do when things go wrong. Before you drop into the Complex, your team needs to decide what gear, boosters, and weapons to bring. A strategy is necessary to clear the Rundown. They’re a good fallback, but the level of communication and tactical combat in GTFO means it’s best to play with people. They’ll follow you through expeditions, sneak when you sneak, collect resources, and fight alongside you. Bots can fill your lineup if you’re short one or two players.

Putting cooperation at the core of the experience. GTFO is designed for prisoner teams of four, Complete all of the expeditions to fulfill the Work Order and clear the Rundown. You descend level by level, scavenging tools and resources that help you survive in a perilous network of tunnels where gruesome creatures lurk in every shadow. The Rundown is a series of expeditions, each one taking you deeper into a decayed research facility called the Complex. Your team of prisoners is dropped into the Rundown when a new Work Order is issued by the Warden, the mysterious entity holding you captive.
